gamejive

Dec 09

Inflation Got You Deflated?

    

  The article you are currently reading will cost you around $0.00, but in the spirit of inflation, you may have to pay a whopping $10.00 for copy like this in the near future. That is if Microsoft’s decision to raise it’s Xbox Live membership fee has set a new pricing trend. That’s right folks, Microsoft has increased it’s 12 month XBL service fee from $49.99 to $59.99 with additional hikes to the one month and three month plans, now $9.99 and $24.99 respectively. These price changes will effect North America as well as the United Kingdom, Canada and Mexico.

  The increases are said to be in part due to inflation, as well as the newly added features of the XBL service. Electronic Entertainment Design and Research analyst Jesse Divnich had this to say about the November 1st price change, “When originally launched in 2002, a Gold subscription cost the same as an AAA video game, $49.99. When taking into account for inflation ($50 in 2002 is roughly $60 in 2010) and the additional services available to Gold subscribers in 2010, such as ESPN, Facebook, Twitter, Netflix, Last.fm and Video Kinect, a $10 price increase still represents an incredible value to consumers”. Never fear loyal XBL account holders, existing customers can “lock in” their current price by renewing before the scheduled change goes into effect. Will you renew?

  The community’s response has been understandably negative. Considering the state of the economy, this is a risky move. People are faced with foreclosures, rising gas prices and an ever growing cost of basic living. Video gaming is a passion for some, an occupation for a select few, but for the vast majority it’s just a hobby. In tough times non-necessities are the first things to go and we all know that gaming is an expensive hobby. The flip-side to that coin is the cost to produce the product. The good people at Microsoft are made up of families just like ours, people who are trying to survive while eeking out a bit of entertainment here and there themselves. Sure, the increase could be due to inflation, could be development costs and might just be old fashioned greed. Regardless of the culprit the increase is coming, whether or not it is a mistake on the part of Microsoft is yet to be seen. Thanks for reading, that will be $10.00.

Leave your comments below, give us your thoughts on the price hike and if you intend to renew your XBL subscription.

  

Oct 06

Medal of Honor Beta - Second Opinion

Despite how much I despised the last go I had at the closed Medal of Honor Beta on PSN [jump to my June MoH closed Beta post], I decided to give it another shot with the open beta currently running on Steam. The only reason I went in for seconds was because of some live streaming footage I saw on Justin.tv of the game where I had noticed some vast improvements in a lot of the key problem areas. Could it be that EA is actually using this Beta to fix things and not just as a marketing ploy as so many publishers are doing these days? Keep in mind, this is the trend most developers follow. The Beta is almost always the spitting image of what you get on release day, thus my absolute disgust with what I had initially played. I’m very happy to say that even from closed to open Beta MoH has made leaps and bounds. Either that, or it just seemed better on my PC then on the PS3.

          

Before I start the process of removing my foot from my mouth, allow me to give you a descriptive play by play of my first jump back into the multiplayer action. Ready?

“Spawn! Die! Spawn! Run, die! Spawn! Duck, die! Spa/Die! Spawn! Change weapo-DIE! Exit game!”

Wow, that was fun! I think MoH suffers from too many players on such narrow terrains. At this point though, that is about all the game suffers from. This of course can be remedied by the ability to chose 6 on 6 team games, let’s hope they include this toggle in the final product. I found myself backing out and going into the “find server” mode and looking for games that only had 6-8 players in them. Once I loaded into a game like this, the fun started to pour in.

Let’s talk improvement.

The in game menus are vastly improved, it’s much easier to navigate, make class changes and way more esthetically pleasing over all. The character models have been penciled in finely, the details are a sight to behold. The levels themselves are amazing looking. The closest thing I have seen to photo realism to date. Battle chatter is nothing short of awesome, the OPFOR especially. The voices are very authentic sounding (based off what I have heard in recent war documentaries), nothing sounds over acted or forced. Once I was in a smaller team game I could actually make out what the US military was saying. They voice things that are happening on the field as you progress through objectives. I was rushing in to plant a bomb on one of the control points when my character automatically blurted out that what I was doing to command, then command responded with an acknowledgement. It was pretty cool to say the least. Hit detection has been dialed in, weapon models have been ramped up, snow even collects on your weapon and clothing as you move about one of the icy maps. Most importantly, the absolute Battlefield Bad Company clone feeling is gone. Is it still similar? Yes.

   

[video by: TheGodlikeTube] (Randomly selected video, not me playing.)

I will more than likely trade in my copy of Halo: Reach and pick up MoH on release day. This will be a great way to pass the time between now and Call of Duty: Black Ops. However, I won’t be picking this up for the MP portion of the game. I’m looking forward to the single player campaign on this one. I found myself wishing I was able to access it in the Beta. I could honestly care less about playing yet another military FPS. COD is my brand of choice for MP, but I’m always up for a great story and that is something that Medal of Honor has always provided. I loved the older editions of the series, why not see what this new edition has to offer?

I have a friend who is an actual T1 operator as a member of DEVGRU. Since the announcement of this title and the inclusion of T1 military input into the development of the game, I have been anxious to see a glimpse of what he may be seeing on a day to day bases (as arcade a version it may be). I don’t pretend to think it is anything actually like what he does, but it will be interesting to compare the two and see just how authentic a rendition they’ve gotten it.

If for no other reason, I want to pick it up because military officials have decided to ban it from being sold on any bases due to the enemy being appropriately titled and portrayed as the Taliban. This day in age, that’s just ridiculous! In America we have this little thing called freedom, who is any military official to say what is and isn’t appropriate for anyone else? We can assume the roll of German, Vietcong and Russian military and shoot Americans in crap tons of games, why is this one any different? To be fair, I’m speaking from the point of view that has no bearing on the matter though. If I was actually there and saw friends die at the hands of the Taliban, then came home to watch people play a game were you assume the roll of the same entity and are awarded points for killing an American likeness, maybe I would have an issue as well. Still doesn’t change the fact that this is America and you have the freedom to do things like that here.

Anyway, I’ll be back mid-October with my review on this installment of Medal of Honor. Watch this space!

Oct 01

Halo: Reach - Review [A COD Player’s Perspective]

I mentioned back in June that I had never played a Halo title before, but was seriously considering trying out the new edition. Well, I caved and decided to try my hand at the long appreciated and highly respected franchise.

Before I get into my impressions of the game, let me say, I am an avid Call of Duty player. I’ve played pretty regularly since COD4 with a growing group of consistent gamers, the 9pm sessions have become routine and only wane when an edition becomes over played. I’ve always been partial to modern or historic military themes and was pretty turned off by the over the top futuristic brand Halo offers. That being said, allow me to give you a Call of Duty player’s impression of Halo: Reach.

A forethought, this will not be a comparison of the two franchises, as no parallel can be made other than genre, this is simply a COD gamers perspective of Halo.

Straight off the bat I was amazed by the quality of production, not that I should have been, we’re talking about a legendary title created by seasoned developers. For some reason I had always assumed that the Halo games were sub par in their visual representation. I can’t speak for the earlier editions, but with Reach, this couldn’t be further from the truth.

Lush green landscapes, limitless ocean views contrast harsh mountainside military installments coated in a metallic shine and ominous dread. I found myself taking many a laser lash while I soaked in the view. Keep in mind you aren’t playing in some generic Unreal Tournament backdrop (as I thought would be the case) you are traversing portraits. A lot of developers reward players with beautiful concept paintings upon completion of their game. Usually when I viewed these pieces I found myself wondering what had gotten lost in the translation. Not the case with Halo: Reach, you really feel as if you are being dropped into the concept art. The attention to beauty is even applied to the ugliness of the alien Covenant.

Could there be a cooler looking and acting alien faction? The various types of alien military are impressive. Your enemy is smart, cunning and ruthless. I can honestly say I have never played against better A.I. in any title. The lengths that the Covenant will go to take up a defensive position, dodge a frag or charge into battle are to no end. You can even hear field chatter as they speak to each other in a complete language unique to their species. Leaders bark orders at minions, air and ground units take up defensive and offensive positions and fire waved attacks all while you attempt to push the line. It’s truly a ton of fun. 

Whether you play solo or coop, patience and position are key to advancing the battle. You cannot run and gun your way through any level in Halo. Taking the time to outfit your character properly with equipment and the appropriate ranged weapons, then executing short bursts of fire and movement are imperative. Unlike Call of Duty, you are dealing with a system of futuristic armor and shields. One must deplete an enemies shields before you can deal any direct hit damage. Head shots are the best means to down an enemy and due to the shield system they take precedence. This creates a much more difficult aiming situation than you find in most shooters. You really have to be able to aim well and stay on target as your alien opponent leaps in large evasive strafing maneuvers to avoid taking damage. Often a well placed frag accompanied by a barrage of burst fire to the head can easily drop even the biggest of baddies. In short, this is not an easy game.

        

You essentially play as a Spartan called 6, you are a get the job done sort of soldier who quietly moves through objectives keeping the game on pace. Speaking of pacing, the developers have done an excellent job of giving you fun and varied things to do. Flying missions, door gunner missions, recon and rescue, right down to your traditional field battles, they’re all here. Though you backtrack a couple of times in the game, the scenes change according to the situation. For example, you may have made your way through a building once by taking an elevator, but your second time through, you’ll need to take the stairs as the building has been smashed to smithereens. If you’ve played any COD game you will be familiar with the degree of destructible environment. You won’t have to go it alone though. Your A.I. counter parts are capable enough to take out a few enemies along the way, but cannot be relied upon too much. However, they will never get in your way and will always point out enemies in site…just don’t let them drive!

So how do you get around in Halo: Reach? Vehicles with mounted weapons are supplied in plenty and all enemy alien vehicles can be commandeered as well. It’s quite a satisfying attack when you grab onto an enemy craft and forcefully gank that thing! We’re talking ATVs, trucks, jeeps, choppers and the enemy’s alien equivalent of the aforementioned. If that’s not enough, there are even spaceship combat missions.  

   

I wont go into much detail about the story or who your character 6 is, most of you already know the details much better than I. I have no prior knowledge of the game or story, but I can say that Reach did a great job as a stand alone title for me. I had a sense that there was this epic lineage that I had stepped into, the developers payed homage to their fan base and it was great to pick up the reigns for moment. For me the single player experience is where this game shines due to playability, the story was great, but nothing spectacular. 

Let’s move onto multiplayer briefly. This is where the divide between Halo and COD gamers comes into play. If you are the type of gamer who can easily switch between the two night and day styles of FPS comfortably, then you are probably the lucky rare exception. Having finally had the chance to experience both games in depth, I can make an educated comparison between the two franchises variable element. That element is Hit Damage. 

Call of Duty is an unforgiving game when it comes to hit damage. In Hardcore mode you can take essentially one bullet before you’re done. Regular mode allows for much more damage, but still far less then you can take in Halo. Here’s is the trade off, Call of Duty players don’t have to be anywhere near as accurate as Halo gamers. Halo players are forced to fine tune their control over aim to a point where they can land a head shot from across the map with a pistol in one trigger pull…constantly. COD players have no shield to contend with (pain killer being the exception). In Halo if you don’t have the ability to land head shots at will (mind you some Halo gamers actually do) you are forced to deplete your opponents shield before you can take them out. You still have to be aware of your own shield and any special equipment he/she might use, ie; drop shield, decoy, etc. In Call of Duty, less ability to aim is needed, yet staying alive while dealing out death is much more difficult than in Halo.

    

The amount of strategy and skill needed in both games is balanced perfectly. It’s preference at that point. What do you like? Parallels in MP are easier to make, yet aren’t very valid. If Battlefield Bad Company and COD are apples and oranges in terms of experience, both delicious fruit, just taste completely different. Halo and COD are Apples and Potatoes. Personally I prefer COD over Halo’s multiplayer. 

Halo: Reach is an absolute blast in MP though. From racing games to big team battles, on in to theater mode where you can watch recently played rounds and single player campaigns, the fun is limitless. You can edit your own clips and share them with friends, customize your own game type and even create your own multiplayer levels to play with friends. Almost forgot, character customization is sewn into Halo: Reach throughout single and multiplayer. Though nothing you buy with the in game currency changes your character’s stats, it does add a nice goal driven unlock system to apply aesthetic clout to your Spartan. Nothing like stepping onto the multiplayer field donning a high level helmet to strike fear into your opponent.

Let’s talk control, this is a huge budget title with some of the best in the industry behind it. You really feel that when you pilot a Spartan through a battlefield. The controls are tight and responsive, the vehicles are intuitive and fun, the weapons are polished and carry weight, there’s a decade of experience behind the layout and it shows.

Summary and Rating:

I have to say that Halo: Reach is one of those titles you don’t miss. Even if you haven’t been following the series since 2001, you will appreciate the sheer amount of quality in this FPS. There’s really nothing missing, like a home cooked meal, all the ingredients seem to be in the pot. MY RATING: 10/10

Jun 25

OnLive - Hands On

                      

For those who may not know what the OnLive service is, it’s a pretty radical innovation in delivering games to your home. No this isn’t another mail order system where you have to wait for your game to arrive via snail mail and then hope that the crevasse ridden disc doesn’t start skipping right at the final boss battle. Nor is it some direct to your drive download site that hogs up hard drive space with games and patches. No, OnLive is a revolutionary vehicle to provide gaming experiences to Core, Casual and Non-Gamers with the ease of pick and play instant gratification. 

Imagine if you could play a game demo on your PC without having to download anything, imagine if you could then purchase the full retail version of the game and start playing within seconds. Now imagine being able to do this with no internet connection from your TV while sitting on the couch. Soak that in for a moment. PC gaming without any memory eating installations, no patches to worry about, no more light wallets from trying to keep your system requirements up, just you and the game. Skipping the PC, imagine gaming from your Television without the need of anything but a “MicroConsole” that directly connects to the OnLive service so as to not even require an internet connection to access your games. “The stuff of the future”, you say? I’m doing it now!

A couple weeks back I entered my information with OnLive.com in the hopes of possibly getting chosen for the Founding Members program. This program grants you a year subscription with OnLive free, plus a redeemable code good for one full game. After I entered my information I sort of moved on and didn’t think much about it figuring I wouldn’t be selected anyway. Low and behold if there wasn’t a congratulations email sitting in my inbox this morning. 

My experience with the PC interface of the OnLive service has been more than enjoyable to say the least. Keep in mind, I’m probably what you would call a Core Gamer. I own a Xbox 360, PS3 as well as a Wii and do a fare amount of PC gaming to boot. I spend a good amount of time gaming and keep up with the industry so I can annoy my girlfriend with bits and pieces of news she cares nothing about, haha. You can imagine how surprised I was at how legit this service is once I tried it first hand. I’m more interested in OnLive than I am about anything announced at E3.

After a one click run of an application found on OnLive.com, I had the launch button ready to go on my desktop. I signed in and was greeted by a rather impressive boot up splash, think of the Xbox 360 or PS3 start up animations. It made me feel like, “Ok, this is an actual gaming system I’ve logged into”. Once in, I explored a bit. The interface has large title buttons and is very user friendly. I had no trouble navigating at all. There seems to be a “friend” system integrated much like you would find on next gen consoles, just a bit more indepth. You have a menu of games to choose from complete with gameplay videos and what I would call a “jump in and play” demo, ready to go. Mind you, these are current titles that you would find on the shelf at any GameStop. There is nothing comparable to OnLive’s ability to allow the user to jump in and instantly try a game the way they have it setup. Normally you would be in for a lengthy wait while you downloaded and installed the demo, assuming you had the Hard Drive space. Not to mention how long you have to wait to download and install the full version if you actually liked the game. Of course you’d need to do the same for any updates, patches and hope your system was par to run the game. Instead of all that, I checked out OnLive’s “Arena” feature. I can only describe this as pure genius in connectivity.

Picture a giant wall of HD displays running different games being played by actual users from all over the world (full motion in thumbnail). Now click on any individual stream and get a full screen view of some one’s current game perspective. They’ll receive a notification that you and whomever else is currently spectating. You can then rate their gameplay with OnLive’s Cheer or Jeer options (think Facebook thumb). You may add that player as a friend if you’d like to keep in touch, jump into a multiplayer session with them or just move on checking out other play styles and games. Just think, you could be sitting on the couch watching your buddy play Splinter Cell: Conviction in HD from a different country, laugh at their mishaps, then take over and show them how it’s really done! Not to mention the ability to find new friends with similar tastes in games and game play styles. Good times.

For me the “Arena” feature helped me decide where I wanted to spend that redeemable voucher code. I was watching someone play a bit of 2K’s “Borderlands”, a FPS/RPG title that I had previously overlooked. Seeing the user’s extended gameplay had sparked my interest, but I still wanted to try it first hand and see how the controls felt. This is when I experienced just how amazing OnLive’s service is. I literally clicked the demo button and was instantly in the game trying it out. No long drawn out tedious wait, just instant gratification. Yes sir, the American Dream. After trying the game out and deciding to unlock the full version, I was still taken back by how nice it was to click “Play Pass” and be ready to jump in game. I can’t stress the liberating feeling of this leap in development enough, we’re talking literally seconds from starting up OnLive to playing a full current title you’ve been wanting to play!

None of this convenience would matter if the actual gaming experience wasn’t on par with what we are used to on current consoles and PCs. My hands on time with Borderlands has been identical to gaming on my PS3, Xbox 360, etc. The graphic quality was in high definition, the sound was full and there was absolutely no delay or lag in control response time. So how do they do it? Here is a diagram and wiki explanation:

The service is a gaming equivalent of cloud computing: the game is synchronized, rendered, and stored on a remote server and delivered online. The service was announced to be compatible with any Windows PC running Windows XP or Windows Vista, or any Intel-based Mac running Mac OS X and on smartphones. A low-end computer, as long as it can play video, may be used to play any kind of game since the game is computed on the OnLive server. For that reason, the service is being seen as a strong competitor for the console market. Steve Perlman states that a 1.5 Mbps connection will be needed to display games in SDTV resolution (typical output of Wii and previous generation console titles) while 4-5 Mbps will be needed for HDTV resolution, such as those output by the Xbox 360 and PlayStation 3The average broadband connection speed in the US at the end of 2008 was 3.9 Mbps, while 25% of US broadband connections were rated faster than 5 Mbps.

Of course there are some concerns about the quality of connection, any issue with connection quality will hinder your game experience. The fact that you don’t physically own the games you purchase has alerted some, if the system goes away, so do your games. Additionally, the mod community has pointed out that you can’t modify any of your games because they are hosted on the OnLive server. These issues have brought about a fair amount of skepticism from game journalists and up till recently all that could be done was wait and see. With snobby-picky gamers such as myself happily jumping on board I think it’s safe to say that OnLive is the real deal. It may not satisfy the modders and the collectors out there, but for those gamers who want to connect with the community and game as fast and as hassle free as possible, this will be a slam dunk. For the casual gamers and those who don’t game because they’d rather not invest in something they might not like, this is a dream come true.

How much does it cost? OnLive’s console, controller and subscription will cost less then the cheapest console on the market according to OnLive CEO Steve Perlman. If your gaming on your PC all you need is the subscription. You can rent a “Play Pass” or  purchase the full game for unlimited play. There is a subscription model with tiered levels of access, but as of right now the only service available is the Founding Members offer which is open until July 15th, 2010 at 11:59 PM PDT. Here is a link to send in your request for participation: http://www.onlive.com/signup 

There is a good deal more that I haven’t even covered, such as OnLive’s Brag Clip section, the Showcase section, the User Created Profile sections, etc. If you are serious about your gaming and want an easier way to access games, you really need to try it for yourself.

Halo: Reach - “I don’t like Halo games, but..”

I can honestly say that I have never played a single second of any Halo game and to be honest I never really had the desire to. The series has always looked a bit “safe” for me, space soldiers jumping all around with sub par graphics and orange blood. The vast majority do not share my opinion on the game as Halo is one the most popular FPS titles to date. Because of that fact I just figured something was wrong with me, that I just didn’t get it.

All of this has possibly changed with the upcoming installment…

From what I have seen thus far the game seems much more polished, dare I say edgier and almost as if it has taken a page out of  the current shooter model and become decidedly more appealing to an adult audience.

I lean more towards the simulation shooter or ones, though far fetched and technically unrealistic, at least have their feet ground in some level of reality. That being said, I still love an Unreal Tournament styled FPS. The recently released Tranformers: War for Cybertron has renewed my interest in these over-the-top arcade-esque experiences. As for Halo, I think it was just a matter of Bungie (Halo Developer) to find a way to get gamers like myself signed on to this otherwise over looked franchise, but how do they do that? They merge with Activision.

Much like World of Warcraft developer Blizzard, Bungie has signed on to a 10 year publishing deal with corporate giant Activision. Activision is the machine behind the Call of Duty series, Rock Band and a slew of other top name titles. So how does this matter in the grand scheme of things, well it comes down to QA. Quality Assurance, Activision has a long standing relationship with consumers (damaged as it may be with the recent quarrel with IW studio heads) simply put Activision publishes some of the best gaming titles period. They are a marketing machine and as such, they know what will sell. With Modern Warfare 2 outselling Halo by a staggering margin it wasn’t much of a shock to me that Bungie has jumped on the Acti-Wagon and tightened up their Halo experience to make it a bit more appealing to Core Gamers. Myself included, coincidence? I think not.

Jun 18

Medal of Honor Beta - Underwhelming

I’ll make this short. I have been beta testing the Medal of Honor [MoH] online multiplayer on PS3 via VIP Code from purchasing BFBC2 and a preorder of MoH which scored me one key.

From the two hour run I had in beta, I can safely say this game is tremendously underwhelming to say the least. Regardless of what people may say in defense of the overly saturated FPS market, there is no excuse for such a likeness to the BFBC series. This game is at best a BFBC mod.

Sure both MP games are made by the same developer [DICE], but that doesn’t make it ok to just throw us a half ass version of the first Bad Company MP. 

To be fair, the game runs smoothly for the most part. After all, I do realize this is a beta. With that said, if DICE does anything short of a full on texture overhaul, wire frame update and a character animation redo (so as to differentiate itself from BC) this will be a total and complete failure. 

Gamers are too smart for this type of thing. Plain and simple it’s like getting a modified Battlefield Bad Company game that has had Call of Duty 4: Modern Warfare injected into it’s face. If this beta was for “Battlefiled Bad Company: Teir 1”, then it would be ok to be so similar. Unfortunately it’s not, it’s for a completely different game and it should have a completely different feel. 

If you are dying to get into the beta, don’t get to excited…

Mar 16

Battlefield: Bad Company 2 - Review

Battlefield: Bad Company 2

Let’s get right to it. EA has gone on the record as saying that their current title, Battlefield: Bad Company 2 as well as their soon to be released Medal of Honor (reboot) will be Call of Duty: Modern Warfare 2 “killers”. So, this will be the Battlefield: Bad Company 2 review/Call of Duty: Modern Warfare 2 comparison.

Has EA’s first salvo struck a blow to Activison’s giant? Well, it’s a little hard to hit something that’s currently in the process of punching it’self silly.

Right as BFBC2 was hitting shelves across the globe, Activision was shelving the two heads of Infinity Ward (development team for Modern Warfare 1 & 2) Jason West and Vince Zampella, allegedly for a breach of contract. This added to the steady decline in online satisfaction due to glitchers, hackers, connection issues etc., as well as the recent announcement that the new Map Pack DLC for MW2 will cost 50% more than MW1’s content even thought it’s lacking in new map content comparatively. Needless to say, this news is not going over well with the masses.

If you ask me, EA doesn’t need to worry about publishing games that “kill” Call of Duty, Activision is doing a good enough job of that on their own. They just need to concentrate on making great FPS experiences that add a little something to the already over saturated market. 

They haven’t quite done that with Battlefield: Bad Company 2. Though it is a top notch game, all things considered.

Single Player:

The single player campaign in BFBC2 is forgettable. There is nothing interesting or new going on here. The dialog is boring, humorless and uninspired. The gameplay is linear, you travel down the set path and kill the enemy while your NPC squad mates crack jokes and lend you a hand. Much is borrowed from other FPS games especially Modern Warfare titles, blatantly so. The NPC characters even have dialog set aside specifically to nudge joke comparisons between BFBC2 and MW in game features. I’ll let you play through to hear and experience them for yourself.

Your squad mates, made up of the original cast from Battlefield: Bad Company are back and on point tactically more so than ever before. They do an incredible job of spotting enemies and laying down cover fire so you can maneuver to a flanking position and take out your targets, all while never stepping into your line of site. This makes them a welcome addition to the game despite the fact that they can speak.

The mechanics of the game play are solid and you can change the control layout to the original Bad Company if you prefer. The one they are running with in BFBC2 is the COD control scheme with the exception of crouch and melee. Everything feels good, the weapons are vast and you can pick up “collectibles” on each map as you play through. These collected weapons are stored for you and are accessible at any ammo drop you may find conveniently placed throughout each level. At these drops you can change your load out how you see fit provided you have found the weapon somewhere out there on your travels. This adds a bit of exploration to the game as you go off the beaten path a bit, crashing through abandoned houses looking for new hardware. It’s a slightly improved element found in the original Bad Company. All in all a sound single player experience that was basically tacked on to a multiplayer game, it’s something to do when the servers are down and it justifies the price of the product.

Multiplayer:

Multiplayer is the reason why anyone purchases a Battlefield title and this game is no exception to the rule.

The maps are huge, levels are broken up into 3-5 subsections with each section varying in size but averaging one full size map in COD for example. Almost everything is destructible, so yes, certain buildings can be completely leveled. Your environment is constantly changing so you have to be aware at all times, this is also a great feature for canceling out any camping. Dynamic weather effects will block out your view of a distant explosion as a gust of wind throws sand in front of your sites. The sound of that explosion delayed as the boom travels to your location, just as the building behind you let’s out a roar of folding steel as it topples onto a pile of what used to be your M-COM station. It’s amazing.

Damn!

There are a wide variety of vehicles to choose from depending on the map and game type you are playing. UAV is an addition to the game in the form of a remote controlled helicopter drone. You can unlock upgrades to allow your UAV to fire rounds in addition to the standard missile strike you can call in between intervals of rearm. While operating the drone you will be vulnerable to attack at the drone terminal, which is located at a designated base. The UAV is a bit over powered in my opinion so he who controls the UAV is the law.

This forces a bit of squad tactical play which is the theme of BFBC2’s online experience, for better or worse. Better because now teams are broken up into squads of 4 with the idea being that players will mix their class types to complement each other and work together to spread out and conquer objectives simultaneously. Worse because DICE has failed to program in the ability to speak to anyone other than your squad. So you are often stuck doing everything you can whilst the “fuckin blue guys” (other squads) all choose the Recon Class and camp on a hill four thousand miles away from any game objective, thus forcing you to team kill until you lose. If you could simply speak to other squads in some tiered chat com fashion, you would be able to coordinate much better. This would greatly improve game play and solve a lot of the issues players are currently having.

I mean, imagine you’re standing by a player from a different squad and you see an enemy sniper on a hill or a enemy about to flank, you have no way of telling him before he takes a bullet. You can use the in game “spotting” feature by pressing select (PSN) or the B button (360) to mark the target, sure. This works great a lot of the time, but there are too many situations where this communication tool is just too primitive. You need to be able to speak to everyone on the battlefield.

Fuckin blue guys...

Weapon customization is limited and it seems as though the option to have camouflage patterns for your hardware as well as alternate uniforms has been monetized. You can purchase them as DLC at a later date. Yikes.

None of BFBC2’s downfalls don’t come even close to hindering the rock solid fun you will have while fighting your way though epically challenging matches. Make no mistake, this game is 3-4 times harder than any Call of Duty match and you will realize this as soon as you take a Sniper’s bullet to the head every single time you sit still. This is pushed even further with the addition of “hardcore mode”. A much needed addition to the otherwise bullet sponge-a-thon from the previous title. Not as sensitive as COD’s version of hardcore where you can die from shot to the pinkie toe, but still very affective with one or two shots putting you face down. You will need to use lots of tactics, bait and switch, marking targets, communication, suppressive fire, diversions, traps and a ton of luck. If you can fight passed your anger to get some items unlocked and some hours under your belt, you will love what this game has to offer. Just don’t approach it like you would Modern Warfare.

A side note is that the uniforms for the characters in these Battlefield: Bad Company games make no sense to me, at least the American ones. Am I the only one? The US Military doesn’t wear anything like that in any branch to my knowledge. Also, some work needs to be put into making the characters look different than each other. At times it’s hard to tell who the enemy is, we need some sort of diversity that we can latch onto and say, “that’s a bad guy.” All the Medics look the same on your team, all the Engineers, etc. This would have been a great place to get a leg up on the others in the market. The details really count.

Does this look like any military uniform you've ever seen?

The ranking system is much improved, it takes a great deal of doing to actually move up in rank. Unfortunately, all of the unlock-ables will be done long before you are anywhere near being done ranking so there is no incentive to finish ranking up. You just will with continued game play.

Head to Head Comparison

Let’s get into some side by side comparisons (since that seems to be the goal set by EA): Modern Warfare 2 vs Battlefield: Bad Company 2

Single Player Campaign:

MW2 is better. Neither is all that original, but Modern Warfare wins over with it’s authentic military feel, serious acting approach and attention to detail.

Online Multiplayer:

-Gun detail goes to MW2

-Character detail goes to MW2

-Map and layout goes to BFBC2

-Sound goes to BFBC2

-Overall scale of action goes to BFBC2

-Community and connectivity goes to MW2

Summary and Rating:

So, there you have it. Where one lacks the other exceeds. My suggestion is to get them both and play them for their strengths and enjoy them for the unique experiences they both have to offer individually. It’s important not approach either with the same set of game plan you use in the other and you will find yourself at the top of the leader boards in no time. Riiiiiiiiight. MY RATING: 8/10

Sep 30

[video]

Jun 11

Uncharted 2 - Closed Beta [the code hunt is over]

If you didn’t preorder a copy of inFamous or if you don’t have an annual subscription to Qore[psn] then it’s very likely that you don’t and won’t have the chance to participate in Uncharted 2’s multi player Closed Beta Testing. That was the case with me…after some searching, I was able to obtain a code, but I gave mine away thinking it would be easy to just get another. I was so wrong.

It was looking like I wasn’t going to be able to fight through the frenzy to snag another code when the following happened…

You don’t often see the Co-President of a major software developer take the time to personally send out a Closed Beta Code Key to a fan who can’t seem to nab one off the all-too-scoured publicly posted ones, before it’s…well, all-too-used. But that is exactly what happened when Naughty Dog’s Christophe Balestra took the time out to Direct Message me a key.

For some reason the code didn’t work when I received it yesterday, but I gave it another shot today and bam! I am currently downloading the Closed Uncharted 2 Multi player Beta. Thanks Christophe, you don’t often see that type of dedication to a developer’s fans.

I’ll write a bit about my impressions and I will also be posting my recommendations for improvements here, same one’s that I will be sending in to their Closed Beta Feedback Forum.

Jun 08

GamerDNA says, "Tweet My Gaming". Live Feed. -

Very cool idea. Every single time someone mentions anything game related on twitter, it is automatically loaded onto this streaming feed of posts. Check it out.