
Battlefield: Bad Company 2
Let’s get right to it. EA has gone on the record as saying that their current title, Battlefield: Bad Company 2 as well as their soon to be released Medal of Honor (reboot) will be Call of Duty: Modern Warfare 2 “killers”. So, this will be the Battlefield: Bad Company 2 review/Call of Duty: Modern Warfare 2 comparison.
Has EA’s first salvo struck a blow to Activison’s giant? Well, it’s a little hard to hit something that’s currently in the process of punching it’self silly.
Right as BFBC2 was hitting shelves across the globe, Activision was shelving the two heads of Infinity Ward (development team for Modern Warfare 1 & 2) Jason West and Vince Zampella, allegedly for a breach of contract. This added to the steady decline in online satisfaction due to glitchers, hackers, connection issues etc., as well as the recent announcement that the new Map Pack DLC for MW2 will cost 50% more than MW1’s content even thought it’s lacking in new map content comparatively. Needless to say, this news is not going over well with the masses.
If you ask me, EA doesn’t need to worry about publishing games that “kill” Call of Duty, Activision is doing a good enough job of that on their own. They just need to concentrate on making great FPS experiences that add a little something to the already over saturated market.
They haven’t quite done that with Battlefield: Bad Company 2. Though it is a top notch game, all things considered.
Single Player:
The single player campaign in BFBC2 is forgettable. There is nothing interesting or new going on here. The dialog is boring, humorless and uninspired. The gameplay is linear, you travel down the set path and kill the enemy while your NPC squad mates crack jokes and lend you a hand. Much is borrowed from other FPS games especially Modern Warfare titles, blatantly so. The NPC characters even have dialog set aside specifically to nudge joke comparisons between BFBC2 and MW in game features. I’ll let you play through to hear and experience them for yourself.
Your squad mates, made up of the original cast from Battlefield: Bad Company are back and on point tactically more so than ever before. They do an incredible job of spotting enemies and laying down cover fire so you can maneuver to a flanking position and take out your targets, all while never stepping into your line of site. This makes them a welcome addition to the game despite the fact that they can speak.

The mechanics of the game play are solid and you can change the control layout to the original Bad Company if you prefer. The one they are running with in BFBC2 is the COD control scheme with the exception of crouch and melee. Everything feels good, the weapons are vast and you can pick up “collectibles” on each map as you play through. These collected weapons are stored for you and are accessible at any ammo drop you may find conveniently placed throughout each level. At these drops you can change your load out how you see fit provided you have found the weapon somewhere out there on your travels. This adds a bit of exploration to the game as you go off the beaten path a bit, crashing through abandoned houses looking for new hardware. It’s a slightly improved element found in the original Bad Company. All in all a sound single player experience that was basically tacked on to a multiplayer game, it’s something to do when the servers are down and it justifies the price of the product.
Multiplayer:
Multiplayer is the reason why anyone purchases a Battlefield title and this game is no exception to the rule.
The maps are huge, levels are broken up into 3-5 subsections with each section varying in size but averaging one full size map in COD for example. Almost everything is destructible, so yes, certain buildings can be completely leveled. Your environment is constantly changing so you have to be aware at all times, this is also a great feature for canceling out any camping. Dynamic weather effects will block out your view of a distant explosion as a gust of wind throws sand in front of your sites. The sound of that explosion delayed as the boom travels to your location, just as the building behind you let’s out a roar of folding steel as it topples onto a pile of what used to be your M-COM station. It’s amazing.

There are a wide variety of vehicles to choose from depending on the map and game type you are playing. UAV is an addition to the game in the form of a remote controlled helicopter drone. You can unlock upgrades to allow your UAV to fire rounds in addition to the standard missile strike you can call in between intervals of rearm. While operating the drone you will be vulnerable to attack at the drone terminal, which is located at a designated base. The UAV is a bit over powered in my opinion so he who controls the UAV is the law.
This forces a bit of squad tactical play which is the theme of BFBC2’s online experience, for better or worse. Better because now teams are broken up into squads of 4 with the idea being that players will mix their class types to complement each other and work together to spread out and conquer objectives simultaneously. Worse because DICE has failed to program in the ability to speak to anyone other than your squad. So you are often stuck doing everything you can whilst the “fuckin blue guys” (other squads) all choose the Recon Class and camp on a hill four thousand miles away from any game objective, thus forcing you to team kill until you lose. If you could simply speak to other squads in some tiered chat com fashion, you would be able to coordinate much better. This would greatly improve game play and solve a lot of the issues players are currently having.
I mean, imagine you’re standing by a player from a different squad and you see an enemy sniper on a hill or a enemy about to flank, you have no way of telling him before he takes a bullet. You can use the in game “spotting” feature by pressing select (PSN) or the B button (360) to mark the target, sure. This works great a lot of the time, but there are too many situations where this communication tool is just too primitive. You need to be able to speak to everyone on the battlefield.

Weapon customization is limited and it seems as though the option to have camouflage patterns for your hardware as well as alternate uniforms has been monetized. You can purchase them as DLC at a later date. Yikes.
None of BFBC2’s downfalls don’t come even close to hindering the rock solid fun you will have while fighting your way though epically challenging matches. Make no mistake, this game is 3-4 times harder than any Call of Duty match and you will realize this as soon as you take a Sniper’s bullet to the head every single time you sit still. This is pushed even further with the addition of “hardcore mode”. A much needed addition to the otherwise bullet sponge-a-thon from the previous title. Not as sensitive as COD’s version of hardcore where you can die from shot to the pinkie toe, but still very affective with one or two shots putting you face down. You will need to use lots of tactics, bait and switch, marking targets, communication, suppressive fire, diversions, traps and a ton of luck. If you can fight passed your anger to get some items unlocked and some hours under your belt, you will love what this game has to offer. Just don’t approach it like you would Modern Warfare.
A side note is that the uniforms for the characters in these Battlefield: Bad Company games make no sense to me, at least the American ones. Am I the only one? The US Military doesn’t wear anything like that in any branch to my knowledge. Also, some work needs to be put into making the characters look different than each other. At times it’s hard to tell who the enemy is, we need some sort of diversity that we can latch onto and say, “that’s a bad guy.” All the Medics look the same on your team, all the Engineers, etc. This would have been a great place to get a leg up on the others in the market. The details really count.

The ranking system is much improved, it takes a great deal of doing to actually move up in rank. Unfortunately, all of the unlock-ables will be done long before you are anywhere near being done ranking so there is no incentive to finish ranking up. You just will with continued game play.
Head to Head Comparison
Let’s get into some side by side comparisons (since that seems to be the goal set by EA): Modern Warfare 2 vs Battlefield: Bad Company 2
Single Player Campaign:
MW2 is better. Neither is all that original, but Modern Warfare wins over with it’s authentic military feel, serious acting approach and attention to detail.
Online Multiplayer:
-Gun detail goes to MW2
-Character detail goes to MW2
-Map and layout goes to BFBC2
-Sound goes to BFBC2
-Overall scale of action goes to BFBC2
-Community and connectivity goes to MW2
Summary and Rating:
So, there you have it. Where one lacks the other exceeds. My suggestion is to get them both and play them for their strengths and enjoy them for the unique experiences they both have to offer individually. It’s important not approach either with the same set of game plan you use in the other and you will find yourself at the top of the leader boards in no time. Riiiiiiiiight. MY RATING: 8/10